Morning Mood analysis (new concise version)


After a steady run of Winnie the Pooh updates over the past few weeks, I thought it might be a good moment to give the Hundred Acre Wood a brief rest.

In the background, I have been quietly working on something many of you will recognise.

Over the years I have shared various videos, notes, and course materials analysing Grieg’s Morning Mood. Several readers have asked for something a little more concise and easier to revisit without digging through full lessons.

I have finally turned that material into a focused, readable article.

Read it here:
👉 Morning Mood Analysis – How Grieg Turns One Idea into Endless Music

The goal was simple: to show clearly how Grieg generates so much expressive mileage from such limited material, and why the piece feels so effortless on the surface.

Inside the article, I walk through:

  • the large-scale ternary design
  • Grieg’s tightly controlled pitch material
  • how small motifs do the heavy lifting
  • the subtle tension of the B section
  • and several techniques modern composers can borrow immediately

If you are interested in writing music that feels more coherent, economical, and structurally confident, I think you will enjoy this one.

As always, I would be very interested to hear what you notice in the piece: especially if something in the analysis changes how you hear it.

Winnie the Pooh will return next week.

All the best,

George

P.S. Here is a link to the article again: https://anyoldmusic.com/morning-mood-analysis/

George Marshall

Teacher and Composer; Founder of Any Old Music

Here's an example of my work, a recent release from the Video-Game, It's Grim Up North:

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It's Grim Up North (Complete...
Ee, bah gum! • George Marsha...
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Any Old Music

Hello. My name is George Marshall and I am the founder of Any Old Music. I am a composer with over 10-years of experience, having completed work on 50+ projects for video-games, films and the concert hall. In 2020, I completed my doctorate in Music Composition. My PhD was on constraint and how it emerges in creative projects. For example, team discussions in video-game projects. If a video-game team presented a mood-board and certain briefs, these constrain and challenge the composer to compose in a particular way or style. Less quantifiable than, say, the application of serialism, but probably just as (if not more) constraining and creatively directing. It was during my PhD that I realised that there would only be two outcomes for me as a composer: I became a professional composer who needed to compose lots of music in not enough time. I became an amateur/hobbyist or semi-professional composer who needed to compose less music but still with not enough time. With this in mind I eventually opted for something more along the lines of semi-professional, but with an ambition of setting up Any Old Music as a means of helping similarly time strapped music makers. Particularly those in the second group, the hobbyists and semi-professionals, whose composing competes much more for time against other aspects of life. Composition is incredibly rewarding. You never stop learning and developing as a composer. Furthermore, many of us boast renegade autodidactic personalities to a certain extent. My hope is that Any Old Music’s self-paced composition courses can help composers to continue growing, by learning through creating and doing so in their own time.

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